ChronoVis: Paintbox – user flows, UI, usability testing, and front-end web development for a no-code, humanities-centric temporal data editor.
In collaboration with Dr. Johanna Drucker (UCLA Digital Humanities), building the first-of-its-kind prototype for a nonlinear temporal modeling environment that allows for data editing using a no-code graphical interface.
- Spearheaded and executed on the following stages of the product development process: design, development, and testing.
- Defined user experiences through dynamic wireframe prototypes.
- Developed using agile methodology through an iterative process.
- Led usability testing and incorporated feedback into following sprints.
- Worked with Dr. Drucker to articulate product roadmap.
Oppenheimer – visual and spacial experimentations in VR.
- My real-life experience of seeing Sarah Oppenheimer's piece at the Mattress Factory in Pittsburgh (everything really did happen!)
- Created in Unity and SteamVR.
James – user research, experience design, play testing, and proof-of-concept for vision-impaired inclusivity in video games.
- I made this game for my visually impaired friend after he told me he couldn't play video games because they were inaccessible to someone with his disability.
- Conducted interviews to understand his needs and wants: he can't read small text, he's colorblind, and he missed walking in the forest.
- Invited him to play test at various stages of development.
- Ultimately incorporated primary research to create an experience that redefined the possibilities of how he could interact with a video game.
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